This is the art of Kekai Kotaki; a concept artist working for Arenanet. He has been in the industry for about a decade which over the years has earned him more and more freedom to be creative. He is currently working as the lead artist for Guild Wars 2 (a fantasy game due out later this year).
What I enjoy most about Kotaki’s work is the sense of depth and scale in each piece. Every colour and pose is used to tell a story, to give an idea of what happened before and what will happen next. There is always a strong sense of scale in his work, even when there are no humans in the picture, instantly you can tell whether the space and creatures in the image are 10 centimetres or 10 kilometres long. As I understand it, fog is the key element in showing scale and distance. Generally lower contrast and more fog suggests great distances while no fog and high contrast suggests things that are close. Although this is obvious in art, Kotaki uses it to extremes to help us imagine things that are colossal in size.
Something that is apparent in most concept art, but particularly with Kotaki’s work, is its dream like orientation. Dreams use colour, shape and scale to quickly convey concepts to us like safety and danger. It is a language based on instincts that have not yet left us and Kotaki utilizes this consistently in his art.
More of his work can be seen by clicking on the image.